One clear vision
No layers of middle management between the idea and the game.
Independent game company / Tucson, Arizona
Halfatree is Jack Halferty's one-person game studio, built around the belief that small teams can still make focused, memorable games.
No layers of middle management between the idea and the game.
A focused scope can make room for stronger decisions and stranger ideas.
Fun, affordable games with the directness of the early 2000s.
The studio idea
Modern game development can become expensive, slow, and difficult to steer. Halfatree keeps the team deliberately tiny so the work can stay personal, coherent, and close to the player.
Make the game that the team can finish well instead of the game that needs a thousand people to survive.
Spend time on the mechanic, mood, or interaction that gives the project its own identity.
Clarity, affordability, and a complete experience matter more than chasing scale for its own sake.
Currently in the log
The diary is an ongoing record of what I am playing and what each game is teaching me about design, pacing, systems, and feeling.
Say hello
Reach out about Halfatree, development, collaboration, or the games currently stuck in my head.